PhD student Elin Tinuviel Torbergsen recently completed her second test run of the Lofotr app.
In week 36, Elin and Fink (3D designer) were out on their second test round with the Lofotr app, and this time without snow ploughing as in January. They got us a total of 19 engaged test participants (now a total of 31), who spent around 1 hour and 15 minutes exploring the app.
Time passed quickly, because the simulation has received a lot of new content, and this time the survey was both deeper and more exciting. As a qualitative study, this is about digging into the details – Don’t just skim the surface. Here are some highlights from the test drive.
Figur 1 viser et skjermbilde av middelalderhuset fra 1100-tallet, kjent som Borg III i de arkeologiske rapportene. Den blå ballongen markerer en lydfil som formidler informasjon. I et statisk bilde går mye tapt ? du ser ikke bevegelsen på røyken som driver opp fra ildstedene, nordlyset som spiller på himmelen, snøen som daler ned, eller hører vinden og barnestemmene som fyller rommet. Foto: Elin Tinuviel Torbergsen.Figur 2 viser Elin som tester appen. Hun står mellom høvdinghuset og det mindre vikinghuset, på vei inn i bosettingen. På nettbrettet kan du se de blå pilene på bakken ? de leder meg gjennom simuleringen. Opplevelsen er ganske spesiell: Det fysiske landskapet rundt meg er tomt, mens den virtuelle verdenen er fylt med bygninger, gjenstander og strukturer som en gang virkelig sto her. Foto: Elin Tinuviel TorbergsenFigur 3 viser et av funnene fra spørreundersøkelsen. Dette resultatet er særlig interessant, og noe jeg ønsker å utforske videre i doktorgradsavhandlingen. Hvordan kan autentisitet måles i noe som egentlig ikke er fysisk til stede? I simuleringen finnes ingen faktiske museumsgjenstander ? bare digitale rekonstruksjoner. Likevel opplever flertallet av deltakerne at opplevelsen er autentisk. Foto: Elin Tinuviel Torbergsen
More about Elin’s PHD
PhD project: Cultural histoical museum Dissemination and location based media
PhD project: Basic exhibitions – in a squeeze between the authorities’ museum policy guidelines, different user groups and the growth of research.
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