Cine project

The CINE project: Connected Culture and Natural Heritage in the Northern Environment – an international collaboration project from 2017–2020

Connected Culture and Natural Heritage in a Northern Environment (CINE) was a collaborative digital heritage project between 9 partners and 10 associated partners from Norway, Iceland, Ireland, Northern Ireland and Scotland between 2017–2020.
Museum Nord was the Lead Partner.
CINE transformed people’s experiences of outdoor heritage sites through technology, building on the idea of “museums without walls”. New digital interfaces such as augmented reality, virtual world technology, and easy to use apps brought the past alive, allowed us to visualise the effects of the changing environment on heritage sites, and helped us to imagine possible futures.
CINE developed content management toolkits – enabling curators, archivists, historians, individuals and communities to make innovative heritage projects to create unique on-site and off-site customer experiences in specific locations.
Our Wayfinder tool helps you find the tools and inspiration for your next digital heritage project. The Wayfinder lets you discover the more than 40 resources we created.
CINE reached out and build partnerships with local, regional and national authorities and policymakers, to steer the protection of natural and cultural heritage.
We have done so through an extensive engagement programme for all our target groups. The impressive result is that the partnership engaged over 6448 organisations/agencies/bodies (target 459) and reached over 1.5 million individuals (target 1 mill).
We can already see that the
project is living on in new projects
and configurations of our partnership, for example our Gaia Vesterålen project.
Also, digital technology is moving on
rapidly. When CINE started, ‘digital’
and ‘heritage’ were two separate
fields. Now, after three years, digital
has become an integral part of the
work in the cultural field.
CINE partnership and case study overview
We might look back at CINE in some
years and will probably laugh at the
small steps we made. Our work will
have become part of the professional


The CINE TALKS were a series of online events hosted in October and November 2020. These talks explore how digital technologies have the potential to transform museums and heritage projects. Our partners from Scotland, Iceland, Ireland and Norway show practical examples from curation, collection care, to co-production and more. Invited international speakers reflect on their projects and share their learning and experience.

CINE TALK – Storytelling and Gamification

We explore the themes of heritage storytelling and gamification in the first in our online CINE TALKS series. Storytelling and gamification are powerful tools, and, twinned with digital technologies, victim exciting possibilities for heritage engagement. We will be hosted by our partners at Skriðuklaustur as we reflect on all we have learned through the CINE project and invite others to share their experiences.

Speakers include:

Ed Rodley: Games, gamification and museums: What’s changed since 2018? Games, gamification and museums in the present moment.

Maria Economou: Emotion and Storytelling in MuseumsReflections on the learning from the Emotive project.

Steinunn Anna Gunnlaugsdottir, Leifur Björn Björnsson and Skúli Björn Gunnarsson: Storytelling and gamification with precise location technology (UWB)CINE partners Locatify and Gunnarsstofnun reflect on the opportunities for heritage offered by new location technology.


We live in a data society. The digital realm offers new opportunities to collect and big data and to make it more accessible to a global and connected audience. In the heritage and museum sector, digitization, data care and data management are necessary but resource-consuming tasks that require expertise and skill. This talk draws on the experience of the CINE project partners and others to explore the questions: What technologies can help? Where do we need to improve? What are our responsibilities to current and future communities and how can our digital collections be safe?

Speakers include:

Øyvind Steensen: Hidden NorwayThe creators of Hidden Norway talk about preserving digital data during the ice.

Catherine Cassidy: Issues in 3D Digitization for the Promotion and Preservation of Cultural HeritageExamining the whole lifecycle of 3D scanned objects, drawing on the work of the CINE project.

The Rohan Almond Project Reveal: The National Trust for Scotland presents the learning from their recent project.


Community co-production is a method that offers cultural organisations and community groups opportunities to work together towards a common goal. This can be both fruitful and challenging, but essential if museums and heritage organisations are to play a useful role in imagining different futures for our communities and societies. This session draws on the experience of the CINE project partners and others to explore the questions: what is good co-production? How do you create roles, manage social relationships and expectations? Does co-production work?

Speakers include:

Judith McCarthy: Cultures of co-productionInitiating co-production projects in Ireland and Iceland within the CINE project.

Sarah Smed: Co-producing the Danish Welfare MuseumReflections on museums and social change.

Dominique Bouchard: Transforming the future of the past: re-interpreting StonehengePresenting a film project co-produced with young people who live near one of the most iconic heritage sites in England.


Digital technologies are changing our curatorial practices today more than ever. This session draws on the experiences of the CINE project partners and others to explore the questions: how can digital technologies aid and extend our curatorial practices? How can we use technology to better engage our audiences and communities with a view to play a more active role in the communities of the future? How can curators of heritage become more adaptable, creative and confident in the digital realm?

Speakers include:

Abira Hussein: The Archive and the CommunityExploring the tensions between digitally driven outputs and audiences, the potential role digital technologies can have in pluralizing curation, and the potential role of diaspora knowledge in informing museum practice.

Su Basbugu: Thinking Outside the White CubeRethinking curatorial practices through the British Council’s online exhibition platform Museum Without Walls.

Jacquie Aitken: Using immersive digital technology to mobilise heritage for social changeA discussion of the ways in which digital heritage can be used as a generative tool that has the potential to democratise cultural production and argues for it going beyond the spectacle.


We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we unforise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us address the challenging topics of our time in meaningful ways?

Speakers include:

Katrin Glinka: Imagining the Future: one Project at a timeUsing technology and museums to instigate the future.

Anjanesh Babu: Machine Learning in the Heritage SectorA practical example of collaboration to introduce new technology into the museum sector.

Marinos Ioannides: Reflections on Digital Cultural HeritageThe director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our program and the future.

Links and More information

CINE article (2021)

CINE article NPA (2021)