Connected Culture and Natural Heritage in the Northern Environment – an international collaboration project from 2017–2020
CINE TALK – Storytelling and Gamification
We explore the themes of heritage storytelling and gamification in the first in our online CINE TALKS series. Storytelling and gamification are powerful tools, and, twinned with digital technologies, offer exciting possibilities for heritage engagement. We will be hosted by our partners at Skriðuklaustur as we reflect on all we have learnt through the CINE project and invite others to share their experiences.
Games, gamification and museums: What’s changed since 2018?
Games, gamification and museums in the present moment
Steinunn Anna Gunnlaugsdottir, Leifur Björn Björnsson and Skúli Björn Gunnarsson
Storytelling and gamification with precise location technology (UWB)
CINE partners Locatify and Gunnarsstofnun reflect on the opportunities for heritage offered by new location technology.
CINE TALK DIGITAL POSSIBILITIES FOR DATA COLLECTION AND PRESENTATION
We live in a data society. The digital realm offers new opportunities to collect and store data and to make it more accessible to a global and connected audience. In the heritage and museum sector, digitisation, data care and data management are necessary but resource-consuming tasks that require expertise and skill. This talk draws on the experience of the CINE project partners and others to explore the questions: What technologies can help? Where do we need to improve? What are our responsibilities to current and future communities and how can our digital collections be safe?
Issues in 3D Digitisation for the Promotion and Preservation of Cultural Heritage
Examining the whole lifecycle of 3D scanned objects, drawing on the work of the CINE project.
The National Trust for Scotland presents the learning from their recent project.
CINE TALK WHAT IS SUCCESSFUL CO-PRODUCTION?
Community co-production is a method that offers cultural organisations and community groups opportunities to work together towards a common goal. This can be both fruitful and challenging, but essential if museums and heritage organisations are to play a useful role in imagining different futures for our communities and societies. This session draws on the experience of the CINE project partners and others to explore the questions: what is good co-production? How do you create roles, manage social relationships and expectations? Does co-production work?
Cultures of co-production
Initiating co-production projects in Ireland and Iceland within the CINE project
Co-producing the Danish Welfare Museum
Reflections on museums and social change
Transforming the future of the past: re-interpreting Stonehenge
Presenting a film project co-produced with young people who live near one of the most iconic heritage sites in England.
CINE TALK REVIEWING CURATORIAL PRACTICE
Digital technologies are changing our curatorial practices today more than ever. This session draws on the experiences of the CINE project partners and others to explore the questions: how can digital technologies aid and extend our curatorial practices? How can we use technology to better engage our audiences and communities with a view to playing a more active role in the communities of the future? How can curators of heritage become more adaptable, creative and confident in the digital realm?
The Archive and the Community
Exploring the tensions between digitally driven outputs and audiences, the potential role digital technologies can have in pluralising curation, and the potential role of diaspora knowledge in informing museum practice.
Thinking Outside the White Cube
Rethinking curatorial practices through the British Council’s online exhibition platform Museum Without Walls.
Using immersive digital technology to mobilise heritage for social change
A discussion of the ways in which digital heritage can be used as a generative tool which has the potential to democratise cultural production and argues for it going beyond the spectacle.
CINE TALK FUTURE DIGITAL POSSIBILITIES
We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we utilise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us to address the challenging topics of our time in meaningful ways?
Reflections & Experiences
On community co-production, serious gaming in heritage, managing data, curating digital content, climate change
Imagining the Future: one Project at a time
Using technology and museums to instigate the future
Machine Learning in the Heritage Sector
A practical example of collaboration to introduce new technology into the museum sector
Reflections on Digital Cultural Heritage
The director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our programme and the future.